• truthfultemporarily@feddit.org
    link
    fedilink
    English
    arrow-up
    11
    ·
    2 days ago

    Soviet Republic. An actually difficult and very complex game that is mostly about becoming independent from imports.

    To do this you have to build factory complexes to produce your own building materials, and ship them with trains closer to your cities where your construction offices, stacked with vehicles you have to buy by hand, will then carry out construction. And by carry out I mean a truck will first physically transport construction equipment like bulldozers, excavators, cranes, etc to the construction site.

    • CitizenKong@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 day ago

      Frostpunk is awesome. Once he get the hang of it and know when to sacrifice what to avoid collapse, it’s really not all that hard.

  • mlfh@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    2 days ago

    Manor Lords has been one of the most beautiful and innovative games I’ve ever played, and whenever I pop in to play it I end up spending half the time just zoomed a bit out, watching my little towns live and breathe. It’s lovely.

    Dwarf Fortress and the OG Cities Skylines are the only other games I play these days, and I think with those I’m set for life.

      • stringere@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 hours ago

        I have to go back and play now that it’s been updated a bit. I played through to where my town was doing great but then people stopped picking up food from marketplaces and it all stagnated.

    • Dyskolos@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      5 hours ago

      Lol. Question to an aficionado:

      What is the appeal of valheim? It’s so beloved by people, still played, slowly growing but I never managed to really get into it. Can’t nail it down to a why though. What does it do so much better than others? Not hating on it, I just think I might’ve overseen something.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        3 hours ago

        The only thing I continue to play Valheim for is the building system and the aesthetic. Because the actual combat and stuff is jank and the number of enemies that constantly spawn is frustrating (I swear to God, even with mods that make the no-spawn zone around your base bigger, the constant trash mob dwarves make it impossible to settle down and just build).

        The building system is really fun, as it requires you to think about structural integrity while also having smaller bits to do really gnarly architectural designs that a lot of other block-based builders don’t have.

        • Dyskolos@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          ·
          3 hours ago

          IKR? The dwarfs around the spawn-points drove me nuts very quickly. Kill three of them, five new spawn behind you :) No challenge, no reward, just annoyance. Glad it was not just me. Also with the kinda janky combat that feels very bad. True, the building seems more “challenging” than most others do and the aesthetics are really something special. Thanks for your input!

      • Elevator7009@ani.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 hours ago

        I have not played Valheim, I have just heard the name, and don’t follow streamers. So genuine question, what do you mean by “beloved by politics”?

      • Marty_TF@lemmy.zip
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 day ago

        for me it is the concept that building is necessary for survival. in so many games all you need as a base is just plopping down storage and crafting stations. in valheim, these crafting stations need to be in a building and the vuilding system with its structzral stability thing is just fantastic.

        and bcs there are things u cant teleport (until you reach ashlands tier portals) it doesnt make sense to have one central base bcs you need to transport all unteleportable resources via ship, meaning you have to set up bases in most biomes individually.

        and that causes you to build accordingly. in the meadows and the forest, where all you have access to is wood, you only build small huts, in the mountain and plains where you have access to vast amounts of stone, it is mighty halls of stone, in the mistlands you have extremely difficult terrain requiring you to build an interconnected mess of small buildings and the ashlands are a super hostile place, so you have to design ur bases there with defense from enemies and elements.

        this combination of requiring to build to thrive and hhaving completely different circumstances to build is just why i love spending hours building there

        • Dyskolos@lemmy.zip
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 day ago

          Ah thank you. Guess I never made it so far to notice that. My max was black forest 😁 But right, usually it’s enough to throw some chests on the floor and call it a base. Guess I’ll give it another go.

          • Marty_TF@lemmy.zip
            link
            fedilink
            English
            arrow-up
            3
            ·
            14 hours ago

            yeah tbh the difficulty spike going from black forest to the swamp gets many people to quit and understandably so.

            it’s also when you start to spend a lot of time just sailing back and forth, so the grind is also a bit more tedious.

            if u find that annoying, you can simply change world modifiers to e.g. allow metal teleports or have a 2x resource gain etc.

            • mx_smith@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              10 hours ago

              Yep changing the difficulty was the only way I could beat those trolls, not losing everything when you die was the big one.

            • Dyskolos@lemmy.zip
              link
              fedilink
              English
              arrow-up
              2
              ·
              11 hours ago

              I wasn’t actually beyond black forest 😊 But yeah, I will sure adapt the difficulty to my old-ass needs. Let’s see if this does it for me this or if valheim strangely isn’t just for me.

  • Fizz@lemmy.nz
    link
    fedilink
    English
    arrow-up
    7
    ·
    2 days ago

    I’m in an abusive relationship with cities skyline 2. I hate it so much.

      • Fizz@lemmy.nz
        link
        fedilink
        English
        arrow-up
        5
        ·
        2 days ago

        It lacks content and somehow has a worse ui than cs1.

        The default assets are so unbelievably ugly and now that we have some region packs cities are starting to look nice. However the game feels very sluggish. Running the simulation is kind of expensive and the simulation is bad. I got a new CPU but its still not preforming how I’d like.

  • Nikokin@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    2 days ago

    Eco, greatest multiplayer city building game ever. And it’s still super buggy and unfinished

  • Agent Karyo@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 days ago

    Not a city-builder in the classical sense, but you do have to manage a colonization program that includes city demand provision, waste management and inter-city logistics.

    Plan B: Teraform.