

To add to this, I work alone on my game currently, but often on two different machines.
I upgraded to Godot 4.4, did the auto convert thing for the new UIDs, pushed that change to git, pulled on my other machine, and I’ve had no issues.
To add to this, I work alone on my game currently, but often on two different machines.
I upgraded to Godot 4.4, did the auto convert thing for the new UIDs, pushed that change to git, pulled on my other machine, and I’ve had no issues.
There was a big change regarding UIDs in Godot 4.4.
You should have seen a warning popup about this when you first updated your project to 4.4. You would have been given the option to convert all files to the new UID format.
As far as I understand, this should have been done by one developer as the only change. An “upgrade to Godot 4.4” commit if you will. Then all other devs should have pulled that, then continued work.
Ideally this would be done on a branch to test the effect on the project. Engine updates should never be taken lightly during a project. This applies to any game engine.
I thought the whole point of the new UID feature is 4.4 was to help with git workflows?
This is my eternal struggle, with any type of biscuit.
I try to not eat the whole pack in one day, so eat some then close the pack. But inevitability I go back later and finish the rest!
According to the video it’s MIT licence, and they discuss the risk of such a licence vs coreutils usage of the GPL
Tea bag first, then freshly boiled hot water.
Perfect