My first thought was maybe they had some way to decompile games from a specific engine but the two other games mentioned are different engines, Unity and Unreal. So either they have methods for both of those two which isn’t that outlandish since they’re both popular enough for people to find a way to do that or they have some other method to port it over. But since the article mentioned they changed some things in the game my bet is on the decompiling.
Yeah man, I always thought that decompiling executables is really hard, but I have only messed around with Ghidra a couple of times, so maybe there are more advanced tools out there. I guess it’s either that or somebody hacked their Git server or something, but that’s less likely.
My first thought was maybe they had some way to decompile games from a specific engine but the two other games mentioned are different engines, Unity and Unreal. So either they have methods for both of those two which isn’t that outlandish since they’re both popular enough for people to find a way to do that or they have some other method to port it over. But since the article mentioned they changed some things in the game my bet is on the decompiling.
I think for unity there is a program that decompiles. That way they cracked tarkov.
Yeah man, I always thought that decompiling executables is really hard, but I have only messed around with Ghidra a couple of times, so maybe there are more advanced tools out there. I guess it’s either that or somebody hacked their Git server or something, but that’s less likely.
Unity uses a managed language (c#) and can be decompiled (but not disassembled) into human readable code almost completely automatically.
Super interesting, i did not know that. I will have to check that out this weekend.