• Vlyn@lemmy.zip
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    7 hours ago

    What? All Ray Tracing games already offer DLSS or FSR, which override TAA and handle motion much better. Yes, they are based on similar principles, but they aren’t the mess TAA is.

    • sp3ctr4l@lemmy.zip
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      7 hours ago

      Almost all implementations of DLSS and FSR literally are evolutions of TAA.

      TAA 2.0, 3.0, 4.0, whatever.

      If you are running DLSS or FSR, see if your game will let you turn TAA off.

      They often won’t, because they often require TAA to be enabled before DLSS or FSR can then hook into them and extrapolate from there.

      Think of TAA as a base game and DLSS/FSR as a dlc. You very often cannot just play the DLC without the original game, and if you actually dig into game engines, you’ll often find you can’t run FSR/DLSS without running TAA.

      There are a few exceptions to this, but they are rare.