I’m curious what kind of project you are working on? I’m working on a procedural terrain generation open world game! Now it’s your turn to tell me!

  • Reptorian@programming.dev
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    18 hours ago

    It means that I made changes to code, so that it can work with any multi-threading strategy. G’MIC is a interpretative language with JIT support, and you don’t have any control over automated multi-threading strategy. It can be thread 0 to thread N linearly, or even interleaved. So, the workaround is to make a image of size equal to cpus count, and do the multithreading there.

    Yeah, I love image processing, I worked on it for 8+ years now.