alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agoJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comexternal-linkmessage-square15fedilinkarrow-up161arrow-down10
arrow-up161arrow-down1external-linkJust 2 weeks before the release of its next game, another studio falls victim to the relentless drive to be 'agile'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square15fedilink
minus-squareISOmorph@feddit.orglinkfedilinkEnglisharrow-up25arrow-down1·2 days agoTo think otherwise would be senile
minus-squareDebatableRaccoon@lemmy.calinkfedilinkEnglisharrow-up21arrow-down1·2 days agoDoesn’t stop the execs getting docile
minus-squareEldest_Malk@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down1·2 days agoAnd incredibly facile.
minus-squareLostWon@lemmy.calinkfedilinkEnglisharrow-up5arrow-down1·edit-22 days agoTheir concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
To think otherwise would be senile
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
Does anybody want a peanut?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.