• LovableSidekick@lemmy.world
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    1 hour ago

    Since being replaced by AI is inevitable, it would make more sense for us to be figuring out how to make that world work instead of swinging swords at the ocean.

    • starman2112@sh.itjust.works
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      28 minutes ago

      It doesn’t have to be inevitable. You, a gamer, can openly and loudly refuse to buy games that are made with the use of generative AI

    • mke@programming.dev
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      51 minutes ago

      And why does it fall on the consumers and workers to figure out how to not exploit people, instead of the companies currently doing it?

  • NutWrench@lemmy.ml
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    4 hours ago

    When Star Wars (1976) came out, it cost 12 million to make and had almost no advertising. The “advertising” was word-of-mouth.

    Modern games and movies wouldn’t need to set aside 100 million dollar advertising budgets (on TOP of the cost of their product) if they would simply stop writing shit.

    • chiliedogg@lemmy.world
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      1 hour ago

      They had word of mouth AND the difficulty of getting a film made and distributed. That meant very few movies existed. It’s easier to stand out in a small crowd.

      Now anybody with a phone can film and distribute. Marketing is more important for getting your idea in front of people than anything else these days.

    • x00z@lemmy.world
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      3 hours ago

      You can’t really compare budgeting and advertising with 50 years ago.

      Regardless of inflation, it’s hard to stand out in the flood of new stuff and information being thrown at us from every direction. You didn’t have any of that back then.

    • JokeDeity@lemm.ee
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      4 hours ago

      Then they wouldn’t have to make up the advertising costs with subtransactions (micro transactions doesn’t seem like the right word anymore when they cost over $5 a pop).

  • ILikeBoobies@lemmy.ca
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    8 hours ago

    The great thing about ai is you don’t need to get a voice actor to do it

    Just some random person that knows it won’t be a career and could use $5

  • TommySoda@lemmy.world
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    1 day ago

    What blows my mind is that when it comes to costs I feel like voice actors are probably less than 5% of the budget on a video game. Unless they hire a famous actor I can’t imagine this being that worthwhile. It’s just penny pinching.

    • Evotech@lemmy.world
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      1 day ago

      Imagine the pace you can just dump out new voice lines for items, maps, general quibble etc that you’d never get the budget to bring a bunch of VAs into studio to do for updates

      • zurohki@aussie.zone
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        23 hours ago

        If you believe it hasn’t occurred to them that they won’t have to pay wages any more, I have a bridge to sell you.

    • ShadowRam@fedia.io
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      1 day ago

      I get they want to keep their talents and jobs. But it’s just not viable for the future and it has nothing to do with cost.

      The future is RPG games where the NPC’s can generate their responses in real time and not in text way, but fully voiced. There is no pre-loading responses. The future is curated content responding to the player.

      So to achieve that, its either a fully generated voice like a vocaloid or you train an AI on someone’s voice.

      If the voice actors aren’t interested in it being their voice, they’ll find someone or go vocaloid.

      It’s not about saving money. It’s about pre-recorded voice lines being dead on arrival.

      Think audio books, but choose your own adventure audio books, where all the names/places/things can be curated to the listener. Voice Actor isn’t going to be apart of that.

      • eRac@lemmings.world
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        1 day ago

        That’s likely true, but we can write a fair contract that allows for that.

        1. A pay rate for the time spent recording, slightly lower than the normal rate
        2. A pay rate per minute of generated vocal content using user telemetry. For users that opt out of sharing, pay out based on averages applied against their total playtime.
        • Akuchimoya@startrek.website
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          19 hours ago

          The problemo see with this construct is that it only benefits current actors. There won’t be space for a new generation of actors.

        • audible_obituary@lemm.ee
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          1 day ago

          I don’t know about playtime based payment, but maybe % of sales for paid games and paywall generative content in free2play games (with a significant % of purchases for “voice unlocks” going to VAs)

      • DerisionConsulting@lemmy.ca
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        1 day ago

        That could be the future, but not anytime soon. I haven’t seen anything AI gen that has enough continuity to make “on the fly” story telling something I’d be interested in.

        • ShadowRam@fedia.io
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          1 day ago

          but not anytime soon.

          I challenge you on that.

          We’ll see a Skyrim like game using LLM for NPC’s within 3 years, definitely 5.

          • Tavi@lemmy.blahaj.zone
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            4 hours ago

            missed the train, hype up the next thing is QUANTUM Computers! don’t you want some QUANTUM Chips with QUANTUM TOPS and a QUANTUM leap in QUANTUM performance in your QUANTUM Non deterministic Games???

            QUANTUM LOOT BOXES… WITH NFT REWARDS GENERATED BY AI. ON THE BLOCK CHAIN! IN THE CLOUD. POWERD BY BIG DATA. HD RESOLUTION. GIGAHERTZ. MEGABYTES OF RAM.

          • Jesus_666@lemmy.world
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            22 hours ago

            It’ll be marketed as Skyrim with all LLM text and end up as Oblivion with prefab text chunks.

            Even disregarding the fact that current LLMs can’t stop hallucinating and going off track (which seems to be an inherent property of the approach), they need crazy accounts of memory. If you don’t want the game to use a tiny model with a bad quantization, you can probably expect to spend at least 20 gigs of VRAM and a fair chunk of the GPU’s power on just the LLM.

            What we might see is a game that uses a small neural net to match freeform player input to a dialogue tree. But that’s nothing like full LLM-driven dialogue.

          • DerisionConsulting@lemmy.ca
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            23 hours ago

            I think some will exist in that time frame, but I don’t think they’ll be any good, or well received.

            IN the near-future of gaming, but not BEING the near-future of gaming.

      • Eheran@lemmy.world
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        1 day ago

        Obviously you get downvoted, but just as obviously this is the future. Nonsense static responses are useless, having actual responses that match what happens would take immersion to a whole new level.

        • BlemboTheThird@lemmy.ca
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          23 hours ago

          Oh yeah, that’s why nobody reads regular fiction anymore, it’s all choose-your-adventure these days.

          Bots will never be able to act as well as humans do until they are literally sentient. They might sometimes sound like someone naturally speaking, but they will never be able to intonate the correct emotion the way we do. They will never be able to make creative decisions and work with a director. And they will never be able to hold a real conversation. ChatGPT and Deepseek can hold their own longer than Cleverbot did, but they still devolve into nonsense in short order. Zero chance they’ll be able to hold together consistent fiction the way a human writing a script does.

          • iegod@lemm.ee
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            3 hours ago

            This ‘never’ you speak of is already on its way. This is just the beginning.

          • Eheran@lemmy.world
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            23 hours ago

            Mate, LLMs are really good for creative stuff. And they improved SO much over the last 2 years. How could you even think to say “they will never”? You can already have conversations with AI, you could a year ago. Now the context window is MASSIVE, you are going to talk for a long time before that runs out at 200k tokens. Let alone methods to condense this down to only relevant information, which would essentially give it infinite memory about what you talk about, easily in the millions of words.

            • BlemboTheThird@lemmy.ca
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              22 hours ago

              Again, Cleverbot. You could have “conversations” with a computer as far back as 2008. Generative models are better, but still terrible at giving accurate information or even at staying on topic without constant nudging in the right direction. Actual acting is FAR out of their range.

              Take the robotic, stilted automatic animations that have been used for decades in games like Skyrim. It’s fine if you don’t care at all about looking natural, and AI can make that trashy bulk animation a lot better, but it will never replace the quirks and characterization provided by hand animated cutscenes like you can find in Uncharted or Red Dead, let alone stylized games like Pikmin and Mario.

              • Eheran@lemmy.world
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                8 hours ago

                No need to keep going when you compare today to 2008. Shifting the goal post from interactive NPCs to animated cutscenes only confirmes that.

                • BlemboTheThird@lemmy.ca
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                  8 hours ago

                  You were acting like computers mimicking a conversation is something that wasn’t possible until genAI. That makes the fact that it’s been since at least 2008 relevant.

                  Animation is not a shifted goalpost, I was demonstrating an example of what AI is actually capable of. It helps with the inbetweens, not human moments. From animation to physical acting to voice acting, you can get a blend of the most generic, but nothing memorable, nothing that stands out, no quirks. That is literally a core component of the technology and no amount of development can fix that. GenAI can be a tool to help us focus on those human moments instead of mountains of generic shit, especially in massive games like RPGs, but it will never outright replace the creative process.

  • zephorah@lemm.ee
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    1 day ago

    So let’s hear it. Hand an AI Leviathan Wakes, the first book of The Expanse, and see how it does. My money is on it being garbage, but let’s hear it.

    Jefferson Mays is tough to beat as a human.

    Worse, hand an AI a Terry Pratchett book, see how that goes.

    • Cort@lemmy.world
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      1 day ago

      I only read heard him read the last 3 books+ novellas after watching the show, and he REALLY did the accents well

      *Except Bobbie, not enough southern hemisphere OZ/NZ twang

      • zephorah@lemm.ee
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        1 day ago

        Audiobook narrators don’t “read”. They act. They vocally act the entire book. The ones who don’t generally get returned, unread, to either your audiobook platform choice or the library.

        Voice actors in games also don’t just read. They act. They vocally act their entire role.

        Jennifer Hale vs AI, who would win? Would any human other than Kate Mulgrew as Flemeth have made the character as compelling?

        • Uli@sopuli.xyz
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          22 hours ago

          Technology will of course change, but I did complete an (unreleased) experiment where I made an animation with AI, using AI to provide voices. This was a few months ago.

          All of the models used to generate vocal lines out of nothing are very basic and robotic. But I had a lot of success recording the lines (and songs) myself and then using an AI tool to convert it into someone else’s voice. I blended two or three voices per character and for voices where the character was a different gender or age from me, it sounded like a real actor of that demographic giving the same performance I gave.

          So, context matters here. Is the tech ready to replace actors completely? Not at all. But could you have an actor record all the lines in different styles and then use licensed voice models to have it sound like a given voice actor? Absolutely. Actors should think very hard before agreeing to any licensing agreements using their voices. Because it might just result in a lot of the acting removed from their job role. And potentially worse quality dialogue in the end depending on who they hire to record lines in bulk. Not to mention that it’s only a matter of time before the fully AI models advance far enough to do the job completely.

          Hence, why I never released my animation. People wouldn’t be able to tell whose voices I used. But I would know. And I don’t want to be on the wrong side of history.

    • SGG@lemmy.world
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      21 hours ago

      Hand the AI Twilight books. It’ll either delete itself or make them better?

    • Imacat@lemmy.dbzer0.com
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      23 hours ago

      Hopefully it’ll finally usher in their downfall. Can’t imagine the slop they’ll kick out with AI generated voices, models, scripts, and other assets.

      I’m gonna be disappointed when it somehow makes them the most profitable game company of all time instead.

      • Dizzy Devil Ducky@lemm.ee
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        14 hours ago

        Considering EA is known for making sports games clones of each other that only change the year in the title and people still buy it, I wouldn’t be shocked if nothing comes out of this.

  • Hal-5700X@sh.itjust.works
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    1 day ago

    AI will replace them. All they’re doing is buying themselves more time. I’m not saying it’s a good thing, but it will happen.

  • MoonlightFox@lemmy.world
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    24 hours ago

    I think it is wrong, but this is inevitable.

    The next time they hire actors they will just require them to train the AI as well. Voice actors will in a huge part die out. There will be some, but far less. Even A-list celebrities will in the future have to give the companies their likeness and their voice. So that companies can provide dubbing for other languages, make toys etc.

    Not the A-list celebrities we have now necessarily, but the coming generations. I can’t see a situation in which everyone have a united front and won’t take the money

    Edit: I realized this is a bit defeatist. A solution would be unions, I should have mentioned that