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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • Pretty cool that AMD stuck the landing, rather exceeding the expectations by beating DLSS CNN. Sure transformer model is better but it is slightly more costly too, and this is effectively v1 of FSR with ML. This is especially great coming off of shimmering woes of PSSR.

    Now the competitive edge moves from DLSS and RT to Multi Frame Gen and Path Tracing. I find the newer goal post to be less exciting for sub $500 GPUs as the added latency or lower base frame rate isn’t justified, so in a way AMD is genuinely a better choice this time around for the price range.

    Let’s hope the $200-400 segment also sees such competition thanks to Intel.



  • Actually I don’t disagree with your premise. I definitely think US studios have either sat on their laurels or have had troubled development.

    The pivot changed art style, scope and even lore and vibe of the game as per Carrie Patel. The lore exists for the world but living lands from what I nice l know were never fully detailed.

    Regardless, the game’s developement definitely went through trouble despite Microsoft’s funding.

    I was just mentioning that while it took 7 years since conception but the single player version is rather new. And pointing that out isn’t some save, just an acknowledgement that the game did go through some crisis in development.





  • I hope MSFT sees it like Laura does. However it does look like they’ve been kind and patient with Obsidian so far (pentiment, grounded, Avowed pivots from dark live service to rainbow RPG, and sequel to Outer Worlds, an ok release). They’re definitely happy with regularly shipped games of diverse genres and audiences for GamePass. In a way, a perfect studio for a subscription service.