• 3 Posts
  • 14 Comments
Joined 2 years ago
cake
Cake day: June 22nd, 2023

help-circle





  • Without doing any googling to double check, I’m almost certain that I’ve heard that was already kinda sorta tried. Ofc, it didn’t fix the problem because the exploitive system that creates the conditions for illegal immigration remained, and the government has only made it worse since then. Imo, the only true fix that doesn’t involve dumb fucking bullshit is massively loosening our immigration constraints and allowing people to live here as long as they don’t start shit.

    To be clear, I’m against immigration controls period, but this is me trying to be practical.



  • Idk, I’d say that pursuing realism is worthy, but you get diminishing returns pretty quick when all the advances are strictly in one (or I guess two, with audio) sense. Graphical improvements massively improved the experience of the game moving from NES or Gameboy to SNES and again to PS1 and N64. I’d say that the most impressive leap, imo, was PS1/N64 to PS2/XBox/GameCube. After that, I’d say we got 3/4 of the return from improvements to the PS3 generation, 1/2 the improvement to PS4 gen, 1/5 the improvement to PS5, and 1/8 the improvement when we move on to PS5 Pro. I’d guess if you plotted out the value add, with the perceived value on the Y and the time series or compute ability or texture density or whatever on the x, it’d probably look a bit like a square root curve.

    I do think that there’s an (understandably, don’t get me wrong) untapped frontier in gaming realism in that games don’t really engage your sense of touch or any of the subsets thereof. The first step in this direction is probably vibrating controllers, and I find that it definitely does make the game feel more immersive. Likewise, few games engage your proprioception (that is, your knowledge of your body position in space), though there’ve been attempts to engage it via the Switch, Wii, and VR. There’s, of course, enormous technical barriers, but I think there’s very clearly a good reason why a brain interface is sort of thought of as the holy grail of gaming.






  • Well, I think it’s more that we’ve spent decades building up cultural narratives of good that emphasize heroes who win through proselytizing, converting, and redeeming villains rather than just fucking stomping them. “If I do a bad thing for the right reason, I’m just as bad”, etc. In media, it works out because cosmic justice steps up to do what the hero won’t if the villain refuses to relent. In reality, it means that you get tut-tutted and told that the most you can do to stop ecocide and mass murder is peacefully protesting in such a way as not to even upset or inconvenience anyone, and it’ll all come right if you’re in the right. You might as well just go yell into a closet for all the good it’ll do, ofc.


  • The US is trying desperately hard to achieve scumbag singularity. PeRsEcUtEd white South Africans? Bring em on! Scumfuck manosphere influencers? Let’s bring them home! Rich assholes no longer welcome in their home country? Yeah, will that be cash or check?

    Though, the thought occurs that the scumbag concentration increases on a curve that’s inverse of the square root of distance from the White House. Maybe all these assholes will just gel together in DC like some Sci Fi mutant scumbag blob and we can just, like, cast fire on it or cut the city adrift into the Atlantic to go become some old sailor’s myth like the Flying Dutchman or Belgium.