The parkour system in unity is the most advanced, most fluid one in the whole series!
The parkour system in unity is the most advanced, most fluid one in the whole series!
Soooo… I think I’m about to leave the first proper map. The voices aren’t as bad as I thought at the beginning. Some NPCs have stronger accents than others, taking the backstory of the island to account it totally makes sense since a lot of people are coming from different regions.
I love the comments from the companions every time you stumble across a new region, street, house. It really lets you feel like they know the way around and you’re the visitor.
The story picks up a notch and gives enough choices for every mood. Also it lets you remember some of your choices and opens new ways to solve some quests. Combat feels better and better as more you dive into. All weapons are viable and are well balanced. I started as a heavy two hand melee but now my second loadout is a book with a pistol…
The map design is really really nice IMO. You really have to take a look behind everything to find something. The loot is plausible. Enemy placement don’t feel off.
After all it’s a good solid game. Maybe not a full priced one but for 10-20€ off a really nice worth to be played one.
I hope it doesn’t fall off the more you play…
Performance got worse in Paradis but still is around 90 in my case.
So far I kinda like it but haven’t played much, just arrived at the docks.
The art style is nice and you really can see the love for details.
The voices feel a bit off, for a non-nativ english speaker it sounds like americans trying as hard as they can to speak with a british/Victorian era accent.
For those who’s playing on PC, check mods for performance. After some tinkering I’m getting solid 120+fps @1080p with high/max settings with RT enabled (FSR quality and FG) on a RTX 3060 and a Ryzen 3600.
I will give an update as long as i don’t forget it
Since nobody mentioned it before, Stanley parable.
If I had to describe it with one sentence: you’re not playing the game, it plays you. I played a lot of games but this one stuck in my head. It awards for thinking outside the box.
Any other title like antichamber were already mentioned ^^
IMO we really should try to look at these games as “new ones” and not put them into a Schublade (pigeonhole). Please correct my phrasing if I’m wrong.
It’s its own style, gameplay and story. Sure we can make comparisons but we shouldn’t expect them to be like the games we compare them with. As an example, Avowed was compared to Skyrim and people immediately jumped the train and accused it of being too linear, not big enough and not having much choices. Undeserved because it’s nothing like Skyrim, at least for me.
I hope Rebellion didn’t chase any trend and had its own ideas but we will see. And btw: never, NEVER preorder!