While they’re important, I think they’ve also aged poorly in many ways something like Doom has not. I’d compare their importance more to something like Pong or Galiga. Good games, that pushed the limits of the medium for their time, and are foundational, but more acted as a steping stone rather than something other games were widely inpired by or modeled after.
I can’t think of anything that really competes overall. It could be argued games like Pong, Pac-Man, Quake, Half-Life, WoW, ect. all were pivotal points in gaming, but I don’t think anything has had as direct and widespread influence as Doom.
Generally, there are two broad factors that potentially mess things up. Spending long periods with each other (esspecially in a casual setting) and finances. I’d try and think over how well you know her (and she knows you), to try and make sure it won’t be an issue before you commit to it. For example, have you gone on long trips together or spent more than just a weekend together? If you haven’t, maybe try and spend more time together and learn more about each other. If you have, are you confident that you’ll be comfortable spending much more time around her. As for finances, there’s obviously only so much you can learn, but do your general stances align? Have you fought about stuff like that before?
Ultimately, you both should have enough information about the other person to feel comfortable with the idea, and not feel like you’re going in blind. This is a commitment, so you should be well informed before taking action, and prehaps have fallbacks if you feel theres any chance things don’t work out. If you’re asking strangers on the internet, its not a good sign, but ultimately you’re the only one who has the information needed to judge.
Unfortunately, this is only the Travelers Tale-style games. None of the classic, unlicensed ones like Lego Island, Lego Racers, Legoland, Bionicle, ect.
“Aged poorly” was a bad choice of words. My point was more that the industry has moved on from them, and while some of the conventions are the same, its largely stuff that predates them. If you go back to retro RPGs when you’re used to Skyrim, Dark Souls, Final Fantasy, ect. you’ll be unfamiliar with much of how the game plays. Not much was carried over from these games specifically. I’d argue that the influential RPG, that would be the genre’s equivalent to Doom, would be D&D. While not a video game, thats the model everything referenced, and still references, moreso than even Doom. It’s what codified core mechanics like HP, classes, character stats, and more, in the same way Doom codified modern first-person mechanics, ammo management, and exploding barrels.