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Candy Crush and Clash of Clans were both released in 2012. FarmVille was 2009, years earlier. You could call those two the first wave maybe after the genie was out of the bottle, but FarmVille was the great progenitor.
Candy Crush and Clash of Clans were both released in 2012. FarmVille was 2009, years earlier. You could call those two the first wave maybe after the genie was out of the bottle, but FarmVille was the great progenitor.
I’m going to be a little left-field with this one. Yes you could pick some boring obvious answer like Pong, Doom or Minecraft and that’s perfectly valid. I’m not saying those are incorrect.
I’m going to go with FarmVille though. It’s really hard to overstate the impact it has had on the gaming landscape (for the worst, if it needed spelling out). It popularised an all new approach to monetisation and retention systems in games, it heralded the proliferation of microtransactions, Games-As-A-Service models and manipulative skinner boxes designed to extract the most money and attention out of you. It opened the door - by being a “social game not just for gamers” - to an entirely new market whose wallets were previously unavailable. It created this malicious new insight that the best way to make money is not to just make a good game and sell it - it is to create an addiction through psychologically manipulative means, then slowly leech their users’ wallets over time.
FarmVille really fucked us over.
Sifu is more like a fighting game it looks like, but fundamentally the crux of the difficulty will be reacting to input - just like a Souls-like. And well, I feel like the challenge is the fulcrum of a game like Sifu. All I’ve heard about it is that it’s great, but hard, and the virtue of the game is overcoming that difficulty. I don’t know that the story and presentation is good enough that I’d enjoy it on Story difficulty.
Sifu looks good but I’m kind of scared of it. I’m not sure I’m good enough to enjoy it, I might be too old and slow. I’ve stayed away from the Elden Ring DLC for the same reason, and likewise Sekiro.
Are the two DLCs not included and integrated into Mankind Divided? That’s a shame. The DLC for Human Revolution was seamless and maybe the best part of the game (excluding the “you lose all your gear and skills” gimmick that I’m quite fed up with). It’s a shame about the ending of MD though, I hear the game feels like basically 2/3 of a great game and then just ends in a cliffhanger, which hurts knowing it never got continued.
Sounds fine for Infinite. I loved Bioshock one, and I think it’s one of the best games of all time. Bioshock 2 is like an 8/10, it’s essentially just “more Bioshock” but with a worse story. I’d rather they try something different with Infinite than another runback.
Yeah I suspected as much for the old games. Kiwami -> Kiwami 2 -> 3 -> 4 -> 5 -> 0 -> 6 is what I was planning on doing, and so it seems I was on the right track. I have heard there is technically some extra content in Kiwami 1&2 you’d only appreciate if you’d already played some of the other games, but I’m not sure it’s worth hunting down and suffering through the original Yakuza 1&2 for those tidbits. Plus it seems awkward to fit in progression wise since you’re replaying the story of 1 and 2… Do you play 1 -> 2 -> 3 -> 4 -> 5 -> 0 -> 6 -> Kiwami -> Kiwami 2 then? Or save 6 for last? And it seems like a lot of effort for marginal gains.
I’ve read some things about Mankind Divided, mainly critiquing the first hour or so and the abrupt ending, including an unsatisfying ending. So if those are the flaws I’m braced for them. Otherwise I’ve heard pretty good things. It’s actually installed already and quite likely my next game, though I saw Skald is on sale now so it’s making a late charge.
Bioshock Infinite sounds like what I’d expected. But I wouldn’t call either Bioshock 1 or 2 an imsim? They’re just tight shooters with some occasionally great writing (mostly in the first one) and some stellar world building.
I could do with some advice about Yakuza though. I’ve heard three suggestions: start with 0, start with Kiwami or start with the original Yakuza (and play them in release order). It seems to me Kiwami is a solid middle ground compromise as a first game, but I am aware it will lead to a downgrade in quality between Kiwami 2 and Yakuza 3. On the other hand, starting with the original Yakuza and playing in release order is most “correct”, and probably the best experience if I do end up loving the series - but I’m worried the original Yakuza will feel old and clunky and put me off the series as a whole.
I still need to check out Cyberpunk 2077. I held off due to its launch but apparently the game is in a much stronger state now. Glad to hear that the level design is solid.
How you will like it will depend on what you expected of it, I think. Some people wanted a completely free RPG where you could be whoever you wanted and play in an open world as dynamic as RDR2 - the game isn’t that. Much like the Witcher 3 you’re playing as a specific character and you can only choose small variations in how that character acts. But V will always be V. The open world is also much less dynamic than people wanted, but that can be said about Witcher 3 as well so I don’t know what people were expecting. CDPR aren’t Rockstar.
There are also some fundamental problems with the game that are too big to be fixable with patches. I’m talking stuff like reactivity to decisions, pacing for parts of the main quest and how well (or rather poorly) the story they wanted to tell meshes with an open world game.
That being said I think the game is now in the best state it can be for what it is, and that state is still a pretty damn good game. I really enjoyed the story, I thought it had some great characters, and the revamped post 2.0 gameplay and skill tree feel good. It has great writing and voice acting, Night City is beautifully designed and art direction in general is great. I found the game really immersive and enjoyable, and would definitely recommend it. Especially if you can get it on sale.
It also looks phenomenal and if you have a good PC that can play it maxed out (including Path Tracing) it’s one of the prettiest games out there. Look for the Ultra+ mod for further optimization and visual oomph.
YES. I also dropped Ghost of Tsushima, Days Gone, Far Cry 4 for the same reason. Like the formula “works” for a mass audience, but man does it just not work for me anymore.
I had to physically force myself to finish Ghost of Tsushima and during the last 25% or so of it I was actively resenting it. In my opinion, it is the single most overrated game of all time. That doesn’t mean it’s a bad game - I would give it a 7.5/10 - but the delta between what I think of it and the general opinion of it is the biggest. It is patently not the “game of a generation” or some such shit. It’s way too long, the writing and voice acting is way too dour, overly serious and monotone and the quest design is way too poor. Combine this with a standard Ubisoft Open World^TM and I don’t know what people are seeing. The combat is solid, but not enough to carry it for 60 hours. The game is stunning though and immaculately optimised, I’ll give it that. Ran like a dream on my fat old first gen PS4 (in stark contrast to the multiple minute loading screens of Witcher 3).
Also, unrelated, but have you played Metro Exodus? The game is roughly 50% open world, 50% linear. The open world levels feel natural, and the linear levels are well thought out. I feel like the game was smart about rewarding players who chose a non-lethal playstyle as well. The consequences of being a murder machine are baked into the story and gameplay outcomes, in a way that makes sense.
It’s on my extensive backlog. I played 2033 and Last Light last year. Loved the first game, the second not so much. I’ve heard only good things about Exodus though so I’m looking forward to it. It’s a candidate for my next game, but I’m not sure I’m feeling it quite yet. Otherwise I’ve got Deus Ex: Mankind Divided, BioShock: Infinite and Skald: Against the Black Priory in the immediate pipeline. Oh, and the entire Yakuza franchise, probably starting with Kiwami?
It’s funny you say the open world felt samey, because one of my main takeaways after playing this game was “man, CDPR really hit it out of the park with architecture and level design for Cyberpunk 2077”. Hong Kong looked great and crowded- particularly at night like you said - but it didn’t have nearly the same distinctly different districts with identifiable character as you’d find in Night City.
The melee combat only got somewhat interesting towards the end of the game when there were some enemies that could resist your counters, otherwise it was mostly a case of waiting for someone to flash red and pressing Y. There are some interesting ideas with the techniques you can unlock and the combos, but most of it felt like window dressing more than necessary tools. The only thing you need besides counters is the upgrade that lets you disarm enemies carrying melee weapons.
Finally, I feel like a lot of open world games at the time had a similar “formula”; they had many icon activities on the map, which were more-or-less duplicates of themselves.
This is a great example of the game design sickness Ubisoft inflicted upon the world with the success of the Assassin’s Creed franchise. It’s released right in the window where that was all the rage, and this is absolutely peak Ubisoft Open World^TM. But that trend held for far too long - I’ve leveled that criticism against even titles as recent as Ghost of Tsushima.
The music selection was good, but I kind of wish the radio selection was deeper and not as wide. I would have preferred somewhat fewer channels but with a bigger selection of songs on each. I also missed more humour and talk show style radio. The driving did feel pretty good and the races were fun, although the AI was so atrocious at driving there was hardly a challenge. But throwing the cars into corners with handbrake turns and counter steering was enjoyable and I liked how the different cars had wildly different characteristics.
Yeah most likely. That’s a good point you’re making. But even then, it wasn’t that successful or talked-about at the time. When I first started playing it I was wondering why it wasn’t a bigger hit, but after finishing it I think I get it. So maybe even playing it around release wouldn’t have changed much? I will say the pacing and length was pretty spot on. The story had a brisk pace and for once for an open world game it didn’t feel too long (bearing in mind I only completed maybe half of the optional open world stuff).
It also needs to be said that it is a remarkably good looking game for being 13 years old and made for the PS3. Sure, I played the Definitive Edition and with DLDSR 1.78x on a 1440p HDR monitor with RTX HDR enabled, but still. It looks really good for its age. It’s especially impressive how crowded the streets are on the max setting.
I finished Sleeping Dogs and am pondering whether I want to play the DLCs or move on. I started the first one but I’m not really feeling it.
The game itself was fine, I’m a little less high on it now than I was initially. The story climax committed the same crime RDR2 does - the kill count and utter destruction you cause pull you out of any sort of immersion you might have had. Especially since this is supposed to be an undercover cop story. It’s still a fine GTA clone if you like that sort of thing, and at 80% off (like it was recently) it’s not a bad deal. Solid 7.5/10 probably.
Well, that kind of has nothing to do with Monolith, and more to do with the fact that nobody knows who owns it. You can still get it here currently, but I’ve tried to get through it lately and in my opinion a remake (not remaster) would be ideal for this game. It really hasn’t aged that well. The gameplay is kinda ass.
So if anyone has played this on GOG I’d like some clarification about the DRM. Is SecuROM actually removed, or will it install nigh-unremovable malware all over my system? I really want to play this game but I haven’t been able to find a straight answer. I know multiplayer is still infected but that’s fine, I’m only interested in the campaign.
After the System Shock 1 Remake getting such rave reviews I was hoping the second game would get the same treatment. Are they not remaking the sequel?
Yeah I’m buying any game I can on GOG these days. Between being DRM-free and being pre-patched (sometimes with community patches) it’s definitely the best platform, particularly if you like to buy older games/retro games occasionally.
With a title like that I was expecting something more than making some items weightless and giving you the ability to send stuff to camp and disassemble from anywhere. I mean it’s nice but, these are all features other games have already done are they not?
I genuinely think FarmVille is a contender, as I said in the other thread, but realistically gaming has existed long enough that picking just one is kind of impossible. There have been several shifts and revolutions. With how much of the revenue in gaming currently flows through mobile games, gacha games and live service games etc I really do believe FarmVille might be the strongest influence on the current landscape of gaming. But historically, it’s possible Doom was more important for its development. Or even Super Mario Bros for putting home consoles on the map. I could even see an argument for Minecraft - it’s completely ubiquitous and an absolutely global phenomenon.
Gaming is already big enough and has existed long enough that the question is fairly unanswerable. It’s like picking the most influential movie. Is it Birth of a Nation for inventing cinematic language? The Jazz Singer for popularising “talkies”? Is it Workers Leaving the Lumière Factory in Lyon for being the “first”? Is it The Wizard of Oz? Is it just Citizen Kane? The truth is, it’s none of them. It’s all of them.