These are Gaussian Splats; you take a bunch of photos of a scene from different angles, recording position and orientation (usually in the metadata), and an algorithm tries to match pixels across these independent images to build a 3D virtual scene of pixel density clouds that you can traverse through.
There are even plans to make it 4D, by making the scenes change with time, by constructing a scene from independent videos of the same object.
The reason I find this next-gen tech, is that when you navigate these scenes yourself and rotate to angles that were never truly captured the scene begins to “shard” apart and it’s like reality itself falls apart, almost like our own reality is this fleeting illusion that we cannot see past.
I can imagine highly immersive videogames being built like this, whilst always being just one dexter angle away from these sharding artefacts.
This is my next gen: https://superspl.at/view?id=72a8bfcd
What am I looking at exactly?
Pixel clouds
I probably should’ve been more specific. What’s this platform I’m looking at and what’s the significance of these 3d models exactly?
(Nah I was being deliberately coy.)
These are Gaussian Splats; you take a bunch of photos of a scene from different angles, recording position and orientation (usually in the metadata), and an algorithm tries to match pixels across these independent images to build a 3D virtual scene of pixel density clouds that you can traverse through.
There are even plans to make it 4D, by making the scenes change with time, by constructing a scene from independent videos of the same object.
The reason I find this next-gen tech, is that when you navigate these scenes yourself and rotate to angles that were never truly captured the scene begins to “shard” apart and it’s like reality itself falls apart, almost like our own reality is this fleeting illusion that we cannot see past.
I can imagine highly immersive videogames being built like this, whilst always being just one dexter angle away from these sharding artefacts.
I dunno, I find it magical.
This is not usable on mobile and loads for a minute on firefox.
Thanks, no.
oh that’s quite a large scene. Try this one: https://superspl.at/view?id=c4b928a2
Ok, better. Though, the control is still janky.
Yeah, I find using two fingers helps bit - but yeah mobile is not yet optimised