The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 11 hours agoSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldimagemessage-square138fedilinkarrow-up1426arrow-down116
arrow-up1410arrow-down1imageSmall, incremental improvements don't make shockwaves like the old massive tech leaps used to.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 11 hours agomessage-square138fedilink
minus-squareMelonpoly@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down1·10 hours agoSlightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn’t be there at launch.
minus-squareThe Picard Maneuver@lemmy.worldOPlinkfedilinkEnglisharrow-up8·10 hours agoDon’t forget how many modern AAA games feel like you’re playing a gamified version of your car’s navigation app. Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene
Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn’t be there at launch.
Don’t forget how many modern AAA games feel like you’re playing a gamified version of your car’s navigation app.
Waypoint>cutscene>waypoint>cutscene>waypoint>cutscene