Because “procedural,” the word we’ve been using for this for years, doesn’t fleece millions of venture funds from dumb hypeinvestors
Procedural is still based off of seeds and can be recreated on any machine with the same seed.
I think the point would be to have truly random generated maps.
AI still uses random seeds like other procedural algorithms.
They could generate random seeds as it’s being generated making it truly random.
With AI the same input will not always return the same result, unless asking for a black and white answer that is.
Surely the random seed should be considered a necessary part of the input, no?
You don’t want truly random, whatever that means to you. 99.9999’% of what randomness produces would be unplayable noise. Nowhere near anything a human would consider fun, engaging, or even interesting at all. The gaming marketing world went already through this discussion. Random generation without human intervention does not create fun games.