• 0li0li@lemmy.world
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    2 days ago

    Well, until GPUs can be used as CPUs, ganes will not benefit from cardes that are that much more powerful. I mean, whether my games look fine, good or great, when there’s a drop in performance that impacts my enjoyment, it’s always CPU load (or memory leaks); never the GPU.

    • Brosplosion@lemm.ee
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      23 hours ago

      You generally want to balance towards a GPU bottleneck, cause like you said the impact of CPU bottlenecks are real jittery and affect enjoyability more than a GPU one.

      • 0li0li@lemmy.world
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        20 hours ago

        Can recall the last game where the GPU was the bottleneck tbh lol. Maybe back on console…

    • AdrianTheFrog@lemmy.world
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      24 hours ago

      Still, a fully path traced game without the loss in detail that comes from heavy spatial and temporal resampling would be great

      And with enough performance, we could have that in VR too. According to my calculations in another comment a while ago that I can’t be bothered to find, if this company’s claims are to be believed (unlikely) this card should be fast enough for nearly flawless VR path tracing.

      It’s less exciting for gamers than it is for graphics devs, because no existing games are designed to take advantage of this high of rt performance