• Big_Boss_77@lemmynsfw.com
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    1 day ago

    10x Faster!*

    *10x faster when thrown off the side of a building compared to stationary Nvidia 5090, actual clock speeds comparable.

  • alphabethunter@lemmy.world
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    2 days ago

    Watch their announcement video on youtube, it screams VC funding scam. The whole announcement is basically just the CEO sitting on a couch and making outrageous claims, while all the supporting data and graphs carry the disclaimer “pre-silicon simulated benchmarks”. They say they’re going to have a live demo this month and in the following months, but they don’t even have real silicon, while also claiming they’re going to be shipping cards by Q4 2026.

  • AdrianTheFrog@lemmy.world
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    18 hours ago

    Rasterization could be simulated in software with some driver trickery, but apparently it has less fp32 performance than the 5090 so it would be significantly slower

    Still, a RISC-V based GPU is very weird, normally I hear RISC-V being slower and less power efficient than even a CPU.

    I expect it to be bottlenecked by complex brdfs and shaders in actual path tracing workloads, but I guess we’ll see what happens.

  • wirelesswire@lemmy.zip
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    2 days ago

    There is one major catch: Zeus can only beat the RTX 5090 GPU in path tracing and FP64 compute workloads because it does not support traditional rendering techniques. This means it has little of no chance to become one of the best graphics cards.

    Still nice to see some competition.

    • Cort@lemmy.world
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      2 days ago

      Would be kinda neat to have it as a dedicated ray tracing card, like the phys-x cards of yore

  • 0li0li@lemmy.world
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    2 days ago

    Well, until GPUs can be used as CPUs, ganes will not benefit from cardes that are that much more powerful. I mean, whether my games look fine, good or great, when there’s a drop in performance that impacts my enjoyment, it’s always CPU load (or memory leaks); never the GPU.

    • Brosplosion@lemm.ee
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      24 hours ago

      You generally want to balance towards a GPU bottleneck, cause like you said the impact of CPU bottlenecks are real jittery and affect enjoyability more than a GPU one.

      • 0li0li@lemmy.world
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        20 hours ago

        Can recall the last game where the GPU was the bottleneck tbh lol. Maybe back on console…

    • AdrianTheFrog@lemmy.world
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      1 day ago

      Still, a fully path traced game without the loss in detail that comes from heavy spatial and temporal resampling would be great

      And with enough performance, we could have that in VR too. According to my calculations in another comment a while ago that I can’t be bothered to find, if this company’s claims are to be believed (unlikely) this card should be fast enough for nearly flawless VR path tracing.

      It’s less exciting for gamers than it is for graphics devs, because no existing games are designed to take advantage of this high of rt performance