The arc from Arena -> Daggerfall -> Morrowind really made it feel like they were mastering the recipe. Daggerfall is great for weird and ambitious too but not as approachable as Morrowind, and more or less kicking off modern modding is a big deal for Morrowind. Oblivion was a bit of a slump but felt like they could recover. Then Skyrim 😞 it’s embarrassing
Imma gonna fight ya all. Skyrim is a good game, even vanilla. For it’s time. The rereleasing to infinity hurt it because people compared it to newer games.
It’s not as deep as Morrowind/Oblivion, but it is a good game. Just aimed more at casuals.
I think Quakeworld and Half-life probably deserve more of the credit for kicking off the modding community but Morrowind on PC definitely gave Xbox gamers something to be jealous of.
The arc from Arena -> Daggerfall -> Morrowind really made it feel like they were mastering the recipe. Daggerfall is great for weird and ambitious too but not as approachable as Morrowind, and more or less kicking off modern modding is a big deal for Morrowind. Oblivion was a bit of a slump but felt like they could recover. Then Skyrim 😞 it’s embarrassing
Imma gonna fight ya all. Skyrim is a good game, even vanilla. For it’s time. The rereleasing to infinity hurt it because people compared it to newer games.
It’s not as deep as Morrowind/Oblivion, but it is a good game. Just aimed more at casuals.
Skyrim you could at least argue nailed a sweet spot of customization and player freedom with simplicity for the normies.
Or maybe they just liked the race war subtext?
I think Quakeworld and Half-life probably deserve more of the credit for kicking off the modding community but Morrowind on PC definitely gave Xbox gamers something to be jealous of.