• ZILtoid1991@lemmy.world
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    17 hours ago

    Good luck with writing a software renderer that runs at an acceptable framerate! Even for my pixelart game engine, I had to tap into the dark magic of SSE2 extensions, at least I could write a pretty fast Mode 7 renderer (the only thing that will remain on the CPU so far after the OpenGL transition, due to it otherwise needing compute stuff).