I started at 7 and looked forwards to every iteration of the series since then, 8 was more of the same with a weird story, 9 was cute and a good throwback, then I went back to 6 which was a masterpiece, 10 was emotional and beautiful, 12 wasn’t great but had cool worldbuilding, being a FFT fan.

Here is when it starts to diverge a little. I would call this the start of ‘modern’ FFs

I actually liked 13’s battle system, it worked out many of the kinks of old systems, like healing after each battle and focused on each interaction as a puzzle to be solved. The story was OK and then the sequels kinda tried to do something different. Lightning Returns had terrible reviews, possible due to the time limit, which is why I never tried it

14 had a bad start and did a reboot to become a well loved MMO, but starting in the first world is such a chore with outdated MMO mechanics as someone who started later

15 was ambitious and unfinished. the first time I was truly disappointed in a FF game.

Then, we have the FF7 remakes, which are amazing, it seems that all the effort, the team members who have passion all signed up for this and it shows, but there’s a strong nostalgia bias to it.

Now reading the reviews for 16, it seems there’s no real reason to give it a try. At this point, I’m not sure what comes after the final FF7 game, is there a way to make 17 something people would care about?

  • ramble81@lemm.ee
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    5 days ago

    FF games are like pizza. They’re all a round, baked dish, but you can have them so many ways and everyone will have their opinions. For example

    • I thought 10 was linear and boring and only played it once
    • I really liked 10-2 and the entire dress sphere concept as well as being open to go where you wanted.
    • I absolutely loved 12, as it had amazing lore and call backs to literally every other FF game in the series. A lot of people hated on the battle system but the magic of the strategy was figuring out the best gambit combinations
    • 13 had a beautiful story and graphics, but was way too linear and then suddenly opened up in the end game. Would have made a better movie or visual novel
    • 13-2 is one of my all time favorites in how it was non-linear, expanded on what happened with the 13 cast, who I liked, and also had secret endings
    • 13-3 is good, but it becomes one massive fetch quest. However it has New Game+ which is perfect for curb stomping baddies
    • 15 was one I thought I wasn’t going to like (an FF with cell phones?!) but oddly they pulled it off well and it wasn’t too bad. The villain was frankly one of the best in any FF series. Voice acting was top notch and the DLC really fleshed it out (you could argue it should have been part of the core)
    • Playing 16 right now, and hopes it was Square returning to its roots, but frankly…… it’s not an FF. The pacing is all over the place, and they randomly throw in an FF theme or name in a way like it’s saying “see! We’re a final fantasy game!” This is the first game that I really thought they lost their way on

    I haven’t played 11 and 14 but I figured that’s my $0.02 when everyone has their own favorite toppings.

    • darkkite@lemmy.mlB
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      4 days ago

      being a linear game isn’t a negative though and in ffx you get the airship to do nonlinear content.

      interests are subjective I thought the game starting off with the destruction of a city and being flung “1000 years” into the future held my interests